var PlayBackgroundLayer = cc.Layer.extend({
	scene:null,
    ctor:function (parent) {
        this._super(parent);
        this.scene=parent;
        this.scene.addChild(this);
        this.loadBg();
        return true;
    },
    loadBg : function(){
    	var node = new cc.Sprite("#equitment/play_bg.png");
        this.addChild(node);
        node.setPosition(gg.c_p);
//        var logo=new cc.Sprite(res_play03.logo);
//        this.addChild(logo);
//        logo.setPosition(logo._getWidth()/2+15,gg.height-logo._getHeight()+10);
    }
});